What a Horrible Night to Have a Curse... keeps chugging along. I'm not nearly as active this year as I was last year, but most of last year my family was in the USA and I was in Korea. So plenty of time to write stuff up. This year, not so much.
I'm tinkering with ideas for Chainmail Arena.
I'm in the middle of writing up the next adventure for d6 Star Wars.
I'm filling in more of my West Marches map. Stocked seven or eight hexes this afternoon. Over three years into the campaign, and I still have only stocked around half of the map's hexes. But only around a quarter to a third have been explored, so I'm still ahead of my players.
East Marches is stalled, and may become vaporware. Not sure. I did a lot of preliminary work for it, but actually starting in on describing the locations on the map, building up the home town, etc. seems daunting. Maybe I should draw a new, smaller map and expand it later? Or break things up by zones.
On the plus side, I have decided that I'm fine with my current house rules. No converting back to race-as-class, although I might revise how multiclassing works based on my recent revision ideas. Basically, multiclass characters will get a set hit die and set XP track and advance both classes on a level up (the way BX/BECMI Elves do). It simplifies things. No more splitting XP, no worries about energy drains, no trying to remember if hit points get rounded up or down or just halves are recorded.
Nothing going on (in my head space) at the moment with Flying Swordsmen or Chanbara, and no more paper minis projects in the works. Sales are sluggish, but then they usually are at this time of year. Maybe I need to come up with something new to revitalize them?
Anyway, that's the state of things right now. If you were curious. Thanks as always to my readers! Expect more silliness, random thoughts on gaming, and occasionally insightful pieces in the coming year.
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