Brushing off the cobwebs and blowing clouds of dust.
Just when I think I'm gonna get back on the blogging regularly horse, real life intervenes. I'm now a university English instructor, which is better than my last job, but since I don't need to keep regular 9-5 hours, I'm spending more time at home with the wife and baby which means less time for blogging.
Additionally, I received some awesome feedback from JB of BX Blackrazor regarding Flying Swordsmen, and he's got me thinking of all sorts of cool things I could do to create a worthy wuxia game. I might call it Flying Swordsmen 2nd Edition, but the way I'm thinking now, it won't be a D&D-based game so it wouldn't really be a new edition. Just another wuxia game (with mechanics to hopefully better emulate wuxia fiction/film's drama elements) that also uses my campaign world of Zhongyang Dalu. Tentative title for the new game would be "Wu Xing" (that's the 5 Chinese Elements).
I'm only halfway through my point-by-point response to his lengthy feedback. Need to finish that up and get it to him.
And that leaves me pondering just what to do with Chanbara. Should I keep it as a fairly OSR compatible game like Flying Swordsmen, or start modifying it so it will be compatible with the eventual release of FS2/Wu Xing. Many of JB's ideas actually already parallel things I've been modifying in Chanbara, but he's got me considering going back to my original idea of a classless, skill-based system for FS2/Wu Xing.
Today (finally getting to the question I pose in the title of this post), I was thinking about the feasibility of a dual-track XP system. Would it kill the game (Chanbara, where the idea is to have samurai and ninja battling spirit-creatures, demons and monsters in order to protect the lands of Man) with complexity to have to earn XP the traditional way, by slaying things and taking their stuff (then giving the stuff to your lord) to earn levels [hit dice, attack bonus, saves], but also have a "justify your actions" type set of questions for the end of each session to earn Skill Points which can then be spent as you wish to improve your various martial/magical/ninja abilities (or raw ability scores)?
Just to clarify --
Kill monsters, earn XP
Donate loot to your liege (daimyo, temple, clan, etc.), earn XP
Role play appropriately within the tropes of Japanese fiction, earn Skill Points
XP gain you levels when you hit certain benchmarks, continue to accumulate, and are measured in the thousands. Standard D&D fare.
SP are small awards (1 to 5 per session) and are then spent between adventures/sessions to improve certain aspects, with increasing costs to gain higher levels [borrowing from Star Frontiers].
So, what do you think? Too complex? Should everything be tied to only one or the other method of character advancement? Or would something like this work?