In between preparing two presentations for my grad school classes for this week (one down this evening, the next tomorrow evening), what else did my brain turn to? It brushed off the mothballs and began reworking my and Paul's super-simple, super-silly Presidents of the Apocalypse RPG.
Anyone out there remember me talking about this before? The premise is that players run super-powered versions of Founding Fathers or other personages of (U.S.) historical significance battling a mish-mash of typical postapoc baddies (Mad Max biker punk types, mutant scum, killer robots), plus the dregs of both history and modern pop culture, all with a very silly sci-fi twist.
When I was in Japan, it was our typical "going away" game when someone left the group, and Paul and I are always tinkering with the rules, trying to get it right. We've got the flavor in spades, we just need a rule set that supports it better.
Anyway, I've got a few ideas that just might make it work. When I get them ironed out, I'll try to get my G+ Vaults of Ur crew to try them out.
The primary inspiration for the game were Brad Neely's George Washington and History Lesson No. 1 (JFK). Look em up on YouTube if you don't know them. Pretty funny stuff. Here are some pictures that also show what the game is all about:
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This one pic encapsulates it all perfectly. |
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A typical villain |
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Neely's JFK, Hyper-charismatic telepathical knight |
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He's coming, he's coming, he's coming. |
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Another villain |
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A PotA Mastermind level Villain |
Distilled awesome. Rather than trying to create a ruleset, just create a general worldbook setting for use with the GM's favorite game system.
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