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Wednesday, February 18, 2026
Missions & Mayhem Module 1: Cryptids & Conspiracy
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The draft for Cryptids & Conspiracy is coming along fairly quickly. Over the long weekend (Chinese/Lunar New Year), despite lots of fa...
Monday, February 16, 2026
Guns Blazing (or maybe not?)
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Yesterday, I ran a relatively straightforward combat mission for Missions & Mayhem to play test some of the combat rules. And of course...
2 comments:
Monday, February 9, 2026
Should I put the chocolate in the peanut butter?
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I think my base rules for Missions & Mayhem are done. At least, the heavy lifting is done. I've got rules that seem to work for all ...
Saturday, February 7, 2026
In Search of Elegant Design
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Everything should be made as simple as possible, but not simpler. - Albert Einstein (apocryphal) I haven't made a lot of progress on ...
Sunday, February 1, 2026
Another Successful Play Test
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This afternoon, I ran Steven (my younger) and my friends Denis and Charles through a stealth/subterfuge infiltration mission with Missions ...
Wednesday, January 28, 2026
The Final Puzzle Piece (yeah, nah, probably not final)
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Last night, my son and I were going over the recent rule changes and updates to Missions & Mayhem, and I was explaining what would be di...
Sunday, January 25, 2026
Decision Points
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The current iteration of Missions & Mayhem has much simpler character generation than its parent game, d20 Modern. That was the big impe...
2 comments:
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