In the first two weeks of January, I taught my Speaking English with Boardgames class at the elementary English camp I usually do every summer and winter break.
This time, I didn't change much, other than to bring in some of my miniatures to use as character markers for the Dungeon! games. And the kids loved it!
Each class is only 50 minutes long, so in order to explain the game, set it up, and have enough time to give the kids a chance to have a winner, I have to simplify the game a bit.
First, I cut all the treasure requirements in half, and don't require the group with that much gold to return to the entrance.
Second, monsters don't fight back. If a group fails to kill a monster on the first die roll, they can try again next turn (or run away). Other players can come in and fight that monster, though, and possibly steal the treasure.
Third, Wizards get a set of 3 fireballs, 3 lightning bolts, and two teleports, rather than rolling and selecting spells.
Fourth, this time, I made a small change to the Thief (elf in the original). In addition to the increased chance to find a secret door, I decided that the Thief ignores traps and just gets the treasure. I also decided the original Hero/Superhero names were easier to explain than trying to explain what a cleric is.
Fifth, the Chambers only have one monster each, and also provide a treasure. The only thing different about them is that the Wizards can only teleport to/from Chambers.
These rules make the game play quickly, and the kids really got into it.
The first time I used Dungeon! at a camp, a kid mangled one of the treasure cards, so now I keep all information about each team on the white board. This includes what type of hero they are playing, how much gold they have/need to win, spells for the Wizards, and any magic items they pick up.