Saturday, September 28, 2024

Rise from Your Grave (again)

 Hoo-boy, it's been a minute since I've posted here. Well, I've been pretty busy with non-gaming stuff the past couple of weeks, but also a bit of gaming here and there. 


The big thing is that this morning, I pulled up my design notes for a revised, second edition of Flying Swordsmen, this time powered by the Open D6 system. I read through what I'd written, and made some edits and modifications here and there. In particular, I read through the notes on the 108 Martial Arts Techniques* and made some of them a bit more distinctive. Some were more or less the same mechanical effect with just different flavor text, which is boring.

I'd also done a simple character sheet, but I wasn't happy with it. I gave it a big revision, turning it from one sheet to two, and making more space for characterization, notes on your Sifu (master/teacher) or organization, your goals, your rivals, and the like. It's not just game mechanics and a bit of fluff now. I like it much better. 

Then, I wrote the first draft of a Preface, explaining the creation of Dragon Fist, Flying Swordsmen as a retro-clone of DF, and my dissatisfaction with both games, necessitating this new edition. It needs a bit of work as I can be overly wordy. 

And I just finished with an outline for the chapters in the book, and what each chapter should cover. Of course, this is also still likely to change as I actually get into turning my notes into actual text. And I've got to decide how much to update/edit the Zhongyang Dalu setting, or else just copy/paste that. I could actually get dinged for self-plagiarism if I do the latter, so I'll probably have to rewrite it. 

Here's what I've got so far: 

Introduction

-What is this game? RPG Basics

-What is wuxia? Background and Tropes

-Recommended Wuxia Media

-Getting the Right Feel


Playing the Game

-Abilities, Skills, Powers, Techniques

-Basic Action Resolution

-The Wild Die

-Combat Basics

-The Five Virtues and Advancement

-Example of Play


Character Creation

-Think of a Concept

-Select a Template (Simple) or

-Assign Ability Dice and Powers (Advanced)

-Assign Skill Dice

-Personality, Flaw, Background, Sifu, Relationships

-Example Character Creation


Abilities and Skills

-Ability Basics: Prowess, Might, Agility, Presence, Education, Observation

-Skills and Specializations

-Improving Skills

-Skill List


Powers and Techniques

-Powers Basics: Qinggong (Lightness), Neigong (Internal Power), Dianxue (Acupressure), Suan Ming (divination), Wu (White Magic), Ku (Black Magic)

-Training New Techniques

-Techniques List


Running the Game

-Creating Challenges

-Action Resolution (detailed)

-Combat (detailed)

-Training (detailed)

-Rewards of Play

-Creating NPCs

-Creating the World

-Using NPCs and the World as Challenges

-The Stages of Campaign Development


Monsters and Magic

-Monster List

-Magic Items

-Legendary Items


The Setting

-Using Quasi-Historical China

-Using Zhongyang Dalu

-Using Your Own World

-Zhongyang Dalu Overview


Character Templates

Wednesday, September 11, 2024

What a Horrible 15 Years to Have a Curse...

 Hey, I've been doing this for 15 years! 

And yes, I'm way behind on posting. I've got actual play reports, movie reviews (Alien: Romulus and Beetlejuice Beetlejuice), and thoughts on Pendragon to write about. But it's the start of the semester so I've been kinda busy. 

I'll try to get some posts on gaming and gaming related media (or propane and propane accessories?) up soon. 

Thanks for putting up with my oddball posts for a decade and a half!