Hoo-boy, it's been a minute since I've posted here. Well, I've been pretty busy with non-gaming stuff the past couple of weeks, but also a bit of gaming here and there.
The big thing is that this morning, I pulled up my design notes for a revised, second edition of Flying Swordsmen, this time powered by the Open D6 system. I read through what I'd written, and made some edits and modifications here and there. In particular, I read through the notes on the 108 Martial Arts Techniques* and made some of them a bit more distinctive. Some were more or less the same mechanical effect with just different flavor text, which is boring.
I'd also done a simple character sheet, but I wasn't happy with it. I gave it a big revision, turning it from one sheet to two, and making more space for characterization, notes on your Sifu (master/teacher) or organization, your goals, your rivals, and the like. It's not just game mechanics and a bit of fluff now. I like it much better.
Then, I wrote the first draft of a Preface, explaining the creation of Dragon Fist, Flying Swordsmen as a retro-clone of DF, and my dissatisfaction with both games, necessitating this new edition. It needs a bit of work as I can be overly wordy.
And I just finished with an outline for the chapters in the book, and what each chapter should cover. Of course, this is also still likely to change as I actually get into turning my notes into actual text. And I've got to decide how much to update/edit the Zhongyang Dalu setting, or else just copy/paste that. I could actually get dinged for self-plagiarism if I do the latter, so I'll probably have to rewrite it.
Here's what I've got so far:
Introduction
-What is this game? RPG Basics
-What is wuxia? Background and Tropes
-Recommended Wuxia Media
-Getting the Right Feel
Playing the Game
-Abilities, Skills, Powers, Techniques
-Basic Action Resolution
-The Wild Die
-Combat Basics
-The Five Virtues and Advancement
-Example of Play
Character Creation
-Think of a Concept
-Select a Template (Simple) or
-Assign Ability Dice and Powers (Advanced)
-Assign Skill Dice
-Personality, Flaw, Background, Sifu, Relationships
-Example Character Creation
Abilities and Skills
-Ability Basics: Prowess, Might, Agility, Presence, Education, Observation
-Skills and Specializations
-Improving Skills
-Skill List
Powers and Techniques
-Powers Basics: Qinggong (Lightness), Neigong (Internal Power), Dianxue (Acupressure), Suan Ming (divination), Wu (White Magic), Ku (Black Magic)
-Training New Techniques
-Techniques List
Running the Game
-Creating Challenges
-Action Resolution (detailed)
-Combat (detailed)
-Training (detailed)
-Rewards of Play
-Creating NPCs
-Creating the World
-Using NPCs and the World as Challenges
-The Stages of Campaign Development
Monsters and Magic
-Monster List
-Magic Items
-Legendary Items
The Setting
-Using Quasi-Historical China
-Using Zhongyang Dalu
-Using Your Own World
-Zhongyang Dalu Overview
Character Templates