tag:blogger.com,1999:blog-5255299705122830812.post8451175851899775247..comments2024-03-28T21:13:43.603+09:00Comments on What a Horrible Night to Have a Curse...: Gamma World Sample CharactersDennis Laffeyhttp://www.blogger.com/profile/03053699552003336733noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-5255299705122830812.post-24030023624199575762011-05-20T15:26:39.455+09:002011-05-20T15:26:39.455+09:00Thank you - I asked becuase I have heard rumors Ra...Thank you - I asked becuase I have heard rumors Ravenloft (a favorite of mine) will receive a similar setting treatment. However, this rumor might have been confused - or true once and then the facts changed - as the Shadowfell got a similar treatment. Namely, a boxed set, a deck of cards (detailing moods such as "frightened" rather than shifting superpowers) and classes for things vampire. Also, Ravenloft was originally seen as a "weekend in hell" type of setting, rather than a home to full settings. Anyway, thanks.Anonymoushttps://www.blogger.com/profile/00801468265072232351noreply@blogger.comtag:blogger.com,1999:blog-5255299705122830812.post-4515647835610419992011-05-19T20:44:34.028+09:002011-05-19T20:44:34.028+09:00you pretty much summed it up. it plays like a tabl...you pretty much summed it up. it plays like a tabletop war game. a lot of the depth has been removed. while older gamers remember the depth and can bring it to the game, newer gamers are getting a real two dimensional picture of what is a very rich, deep role-playing area. i ended up a bit bored with it by the end of the second game and while the alpha mutations were fun, they are expensive to get more of and we used almost every single one by the end of the second session. having massive rolling tables before encounters would be much more interesting, easier on the pocket book and have greater replay than a small finite card group of approximately forty cards. overall, thought it played well, had good mechanics, but was too shallow a world to really get a handle of. really wanted to like it though.<br />-joshAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-5255299705122830812.post-87796422758642106712011-05-19T19:55:19.229+09:002011-05-19T19:55:19.229+09:00Grumpy--I do. We've played it full on once, a...Grumpy--I do. We've played it full on once, and a couple weeks ago we used our new edition characters in an old module.<br /><br />I like quite a bit about it. Character creation is fairly fun, without all the agonizing of 3E/4E. You roll on a bunch of random tables and try to make it all make sense. <br /><br />The cards for alpha mutations and omega tech are fun, and a good way to simplify some of the older Gamma World's idiosyncrasies that some people I know of didn't like (like random, potentially sucky, mutations your character's whole career). <br /><br />But overall, it seemed more of an occasional one-off type game, more than something you'd want to build long campaigns around. <br /><br />So like Brutorz Bill, TSR '92 4th Edition remains my favorite (but I still need to check out Mutant Future one of these days...)<br /><br />Josh, our GM for Gamma World, the anonymous poster above, may have some opinions about it too. I'll mention it to him and see if he wants to comment.Dennis Laffeyhttps://www.blogger.com/profile/03053699552003336733noreply@blogger.comtag:blogger.com,1999:blog-5255299705122830812.post-86519860424932890392011-05-19T15:33:18.424+09:002011-05-19T15:33:18.424+09:00Do you have any thoughts on the new Gamma World?Do you have any thoughts on the new Gamma World?Anonymoushttps://www.blogger.com/profile/00801468265072232351noreply@blogger.comtag:blogger.com,1999:blog-5255299705122830812.post-26570505918025144782011-05-19T07:45:31.613+09:002011-05-19T07:45:31.613+09:00My favorite edition of Gamma World!!My favorite edition of Gamma World!!Brutorz Billhttps://www.blogger.com/profile/10261330634648140358noreply@blogger.comtag:blogger.com,1999:blog-5255299705122830812.post-91051647887295053032011-05-18T23:56:50.471+09:002011-05-18T23:56:50.471+09:00:) i am actually thinking of getting each person t...:) i am actually thinking of getting each person to play two characters if they are interesting. i think your first character would be interesting to play. need to think a lot more about your actions.<br />overall they all look cool.Anonymousnoreply@blogger.com