tag:blogger.com,1999:blog-5255299705122830812.post5494050787156959685..comments2024-03-25T09:49:58.194+09:00Comments on What a Horrible Night to Have a Curse...: Some Selective Play-Testing and ReflectionDennis Laffeyhttp://www.blogger.com/profile/03053699552003336733noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-5255299705122830812.post-5835104099164767582021-05-31T23:35:25.870+09:002021-05-31T23:35:25.870+09:00I don't do crits in my game, but I do have (bo...I don't do crits in my game, but I do have (borrowed from IIRC the defunct Tales of the Rambling Bumblers blog) the idea of "any sort of special attack - disarm, shove, sand in eyes, arm-lock - is done with a normal attack roll. The target can decide to accept the effects of the special attack, or take weapon damage. But if the attack roll is a natural 20, they have no choice but to take the effect." That's the closest I come to a crit in my game. <br /><br />I like the idea of dividing the AC bonus for the Defense ability into +1 at low level, +2 at high level. In fact, I might consider ways to give each a small boost at say Name Level. Thanks for the ideas!Dennis Laffeyhttps://www.blogger.com/profile/03053699552003336733noreply@blogger.comtag:blogger.com,1999:blog-5255299705122830812.post-82154184641426783712021-05-31T22:28:40.198+09:002021-05-31T22:28:40.198+09:00The BX clone I use has a "feat light" sy...The BX clone I use has a "feat light" system of proficiencies that are some what class based. <br /><br />That, plus damage bonuses for fighters as they go up in level plus extra attacks up to level each time you drop someone to 0 hp has dramatically changed our combats. Especially since monsters get it too. <br /><br />The fighters feel epic without being overpowered. <br /><br />Also consider +1 AC with an increase to +2 based on level (say 1/2 way to "max" level)<br /><br />If you have crits, consider a fighter skill being crit on 19 or 20 and/or crit on 10 over roll needed. (I need a 6 to hit, so I roll a 16+ to crit).<br /><br />Other may include +1 hit and or damage to ranged, some limited stealth (additional chance to surprise), bonuses based on weapon type (+ hit/dam), etc. Better to have smaller bonuses evey third level than big ones every 4. Jojodogboyhttps://www.blogger.com/profile/06870044018296516914noreply@blogger.com