tag:blogger.com,1999:blog-5255299705122830812.post7941248916365325219..comments2024-03-29T09:18:29.382+09:00Comments on What a Horrible Night to Have a Curse...: Hypothesis: Why some players really fear Save or DieDennis Laffeyhttp://www.blogger.com/profile/03053699552003336733noreply@blogger.comBlogger9125tag:blogger.com,1999:blog-5255299705122830812.post-48683714239591103312012-03-27T16:57:26.355+09:002012-03-27T16:57:26.355+09:00I and a few others have played Fighters in d20, bu...I and a few others have played Fighters in d20, but none of us were hard core min-maxers. You basically confirm my points, though. And looking at the numbers, that min-maxed Fighter would need Iron Will, the best whatever of Wisdom (were they periapts?) they could afford, plus the best cloak of resistance they could afford, and would maybe then keep a similar chance to that given at 1st level (and that's wealth not going into their magic swords, armor, or Str and Con boosters, as well). <br /><br />Maybe that's part of the reason Fighters aren't considered worthwhile by d20 min-maxers. In order to keep themselves safe from mind control, they gimp their 'niche' of dealing and taking damage. And another reason why such players would like to see Save or Die effects going the way of the dodo.Dennis Laffeyhttps://www.blogger.com/profile/03053699552003336733noreply@blogger.comtag:blogger.com,1999:blog-5255299705122830812.post-74322499786577429752012-03-27T16:41:28.710+09:002012-03-27T16:41:28.710+09:00I remember that game. I remember my Ranger gettin...I remember that game. I remember my Ranger getting hit by a spell in a surprise round, and being out of the game from that point on (also Gene taking forever to go through all the spell lists for his Mystic Theurge each round... Yeah, glad you thought to go back to BX, and brought me with you!)<br /><br />The "death spiral" in our high level d20 Conan game as the Picts were shooting poisoned arrows at us wasn't fun, either. A nice, quick Save or Die would have been preferable to that. The real lesson learned with that one was "Don't give Pete mead to drink if he's the DM," though. :)<br /><br />One question, though, about your system (and for others who use similar wounds/vitality point systems) is this: If most hit points over the first hit die are just wearing you down with fatigue, scratches and the like, then why is that rattlesnake forcing a Save with each attack? And yes, this then brings up the question of how far do you go with Simulationism.Dennis Laffeyhttps://www.blogger.com/profile/03053699552003336733noreply@blogger.comtag:blogger.com,1999:blog-5255299705122830812.post-45289430234799177972012-03-27T16:27:35.927+09:002012-03-27T16:27:35.927+09:00With the "modular" approach, building 5E...With the "modular" approach, building 5E/Next so that both styles are valid shouldn't be hard. From what I've read coming out of WotC, though, it seems like only the newer gamers are being considered (not surprising since it's mostly fans of the current edition that are giving them feedback), and also no one's talking about the actual math involved either.Dennis Laffeyhttps://www.blogger.com/profile/03053699552003336733noreply@blogger.comtag:blogger.com,1999:blog-5255299705122830812.post-42748298165795842952012-03-27T16:21:47.631+09:002012-03-27T16:21:47.631+09:00Fair points, Tim. And that's why I tried to p...Fair points, Tim. And that's why I tried to phrase my hypothesis with general statements, not blanket ones. Some New Schoolers are fine with Save or Die (I've met a few PF aficionados that can whip up a PF char nearly as fast as I can a BECM one, for example). <br /><br />Your objections have nothing to do with the comparative math involved, and more to do with the concept itself. And if they don't suit your style of gaming, then of course you can get rid of them no matter what game you play (if the game has them to begin with).<br /><br />Personally, I don't mind save or die effects, and never consider them game enders. Game changers, certainly, but at lower levels it's not so hard to catch up a replacement PC, and at higher levels it can actually become a spur to further adventure ("Can we recover enough of Durgron's corpse from the stomach of the purple worm to use Raise Dead, or will we need to find someone to cast something more powerful?")Dennis Laffeyhttps://www.blogger.com/profile/03053699552003336733noreply@blogger.comtag:blogger.com,1999:blog-5255299705122830812.post-57577937072368545102012-03-27T12:55:53.939+09:002012-03-27T12:55:53.939+09:00Very interesting analysis. Having played both a lo...Very interesting analysis. Having played both a lot I am surprised how I never noticed this before. I think this one of those areas that got "fixed" in later editions but in the end just made high level 3e feel the same as low level 3e but with a lot more math and decision points ( what magic items to get, what feat to get, even what class to take) as you go up levels that made the game unfun. Our 'high level' game Pete ran was a perfect example. I felt like a lot more fun from our low level games which is why I was advocating going back to b/x near the end. Even if my character dies, it only takes a few minutes to make a new one, even a high level one to replace the one that bit the dust. Poison is poison - in my books. One thing folks haven't been discussing in all the save vs die discussions is the original idea of what hp stand for. In my b/x games all the hits are are bumps, scratches, bruises, battle fatigue until you get to the last 6. Those are your real hits, the ones that leave scars. But death magic and poison they go straight those 6 hp. If a high level fighter - lets say Lancelot gets bit by a rattlesnake, well he is probably going to die.H-Town https://www.blogger.com/profile/01532013157464037691noreply@blogger.comtag:blogger.com,1999:blog-5255299705122830812.post-83666791729495978342012-03-26T23:45:16.632+09:002012-03-26T23:45:16.632+09:00You know, Timothy's response illuminates anoth...You know, Timothy's response illuminates another interesting corollary to this discussion: Save or Die is probably counter to running a "story" based game. <br /><br />If the game is the story, then death is part of it. Frankly, it's often a cool interlude or segue into the next chapter. <br /><br />If the game "follows" a story or plot line, then death is a rude interruption. <br /><br />Neither is wrong fun, so maybe you build the game so either is valid.mntnjeffhttps://www.blogger.com/profile/09376768960933570936noreply@blogger.comtag:blogger.com,1999:blog-5255299705122830812.post-9453296829840587882012-03-26T11:14:07.637+09:002012-03-26T11:14:07.637+09:00that inverse chart is really interesting. i can...that inverse chart is really interesting. i can't say i am a fan of save or die, but i can see its place in the game. i would really miss mork and mindy, but i would ham up that death to the 't' and then make a new one.<br />-joshAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-5255299705122830812.post-4767015419972904432012-03-26T11:08:12.030+09:002012-03-26T11:08:12.030+09:00Unlike Timothy, I don't have a particular stor...Unlike Timothy, I don't have a particular story to tell in my games - the story is what we'll tell after it's finished. So, "And then Harthak the Invulnerable rolled a '1'" is a perfectly acceptable thing to happen. As for how Save or Die works in various formats:<br /><br />Firstly, from my min/max days, I can assure you that a 3.X/PF Fighter (if anyone's crazy enough to play one) <b>does</b> have Iron Will, an OK Wisdom, and seeks out magical bonuses to saving throws. Without those bonuses, you're not just a lump of hit points that does mediocre damage, you're a lump of hit points that does mediocre damage <i>to the rest of the party</i>. The Reflex save can go hang, as it generally just means hit point damage.<br /><br />Secondly, from using the Epic Level Handbook, combat in that style of game boils down to Russian Roulette, with Save or Die (or effectively Die) being a normal kind of attack.<br /><br />Finally, from playing Labyrinth Lord, "Save or Die" is the end of the discussion. Characters typically have the chance to prepare themselves, avoid the attack, or just RUN AWAY before having to drop dice on the problem.Derrickhttps://www.blogger.com/profile/02139619999533346131noreply@blogger.comtag:blogger.com,1999:blog-5255299705122830812.post-44151822697174878852012-03-26T10:11:04.131+09:002012-03-26T10:11:04.131+09:00Not so much with me. I have been playing since 19...Not so much with me. I have been playing since 1979 since Holmes Basic, and I hate Save or Die.<br /><br />It is a lousy mechanic. Sure there are some effects like that in the real world, but that is the story I want to tell.<br /><br />Game stopping outcomes should never hinge on a bad roll.Timothy S. Brannanhttps://www.blogger.com/profile/02923526503305233715noreply@blogger.com