tag:blogger.com,1999:blog-5255299705122830812.post7936729635623434652..comments2024-03-29T09:18:29.382+09:00Comments on What a Horrible Night to Have a Curse...: Oft Ignored EncumbranceDennis Laffeyhttp://www.blogger.com/profile/03053699552003336733noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-5255299705122830812.post-15109124109757480922019-11-30T10:28:58.188+09:002019-11-30T10:28:58.188+09:00I really like the system I've come across in s...I really like the system I've come across in some rules light games of "you can carry items equal to your strength" - usually with various little precisions around things like armor, arrows, etc. But... it's really not at all hard to track pounds of weight in AD&D style. When players need to carry 2 pounds of food a day - not to mention say a litre of water, which is a kilo or 2.2 pounds... that's 4 lbs of stuff a day and suddenly you need a muletrain and teamsters. I like that kind of hilarity but I get that people see it as bean counting.Ben Godbyhttps://www.blogger.com/profile/15450579203940093977noreply@blogger.comtag:blogger.com,1999:blog-5255299705122830812.post-262444741693902682019-11-20T12:37:00.478+09:002019-11-20T12:37:00.478+09:00I've been doing something like that. Start wit...I've been doing something like that. Start with the armor worn. If they have a normal amount of gear, just use the armor as a factor. If they are carrying treasure, drop everyone down a notch. It works, but sometimes I think a bit more granularity might be a good thing.Dennis Laffeyhttps://www.blogger.com/profile/03053699552003336733noreply@blogger.comtag:blogger.com,1999:blog-5255299705122830812.post-82486721596403511362019-11-20T10:35:16.436+09:002019-11-20T10:35:16.436+09:00Encumbrance matters for only two things. Movement ...Encumbrance matters for only two things. Movement speed and how much loot can be carried. Abstract everything else. Just track how treasure each character is carrying, assume fixed amount for "gear". Cross index with armor worn to get speed.<br /><br />From my rules. (Won't format well). Have only three armors; light, med, heavy AC7,5,3 weighing 10,20,40.<br /><br />Lbs of Treasure Carried per Character†<br />Move Porter Leather∗ Chain∗ Plate∗<br />40" 40 - - -<br />30" 60 10 - -<br />20" 80 30 20 -<br />10" 160 110 100 80<br /> <br />∗ Magical armor encumbers one category less.<br />† It’s abstracted that adventuring characters carry 40 lbs. of gear. Characters may gain 20 lbs. carrying capacity by ditching (or leaving at base camp) their food, extra water, and camping gear. And another 20 lbs. by ditching everything else; rope, oil, tools, etc.Norman J. Harman Jr.https://www.blogger.com/profile/01319655075997712313noreply@blogger.com