tag:blogger.com,1999:blog-5255299705122830812.post7619447465225993771..comments2024-03-29T09:18:29.382+09:00Comments on What a Horrible Night to Have a Curse...: Silly Rules -- Recovering AmmunitionDennis Laffeyhttp://www.blogger.com/profile/03053699552003336733noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-5255299705122830812.post-86998277078891658312019-09-24T09:56:00.902+09:002019-09-24T09:56:00.902+09:00Now that would make sense. I remembered the rule f...Now that would make sense. I remembered the rule from back in the day vaguely. I don't think most people I played with bothered. Even for the magic arrows. But then when I was young, most archery-inclined characters were looking for magic bows so they didn't need to worry about the arrows. Dennis Laffeyhttps://www.blogger.com/profile/03053699552003336733noreply@blogger.comtag:blogger.com,1999:blog-5255299705122830812.post-28766687495211759572019-09-24T03:37:19.451+09:002019-09-24T03:37:19.451+09:00I was literally about to write about this same top...I was literally about to write about this same topic. I also watched the longbow vs. plate video, it's what inspired me.The Great Khanhttps://www.blogger.com/profile/18342783210750664992noreply@blogger.comtag:blogger.com,1999:blog-5255299705122830812.post-20202346791136564912019-09-24T02:50:34.809+09:002019-09-24T02:50:34.809+09:00I came up with a "recover up to half your arr...I came up with a "recover up to half your arrows" rule, but then I assumed it would take at least a full ten-minute turn, and that's only for searching one target area. Also, it went hand in hand with using 1-minute rounds and rolling 1d6 per round of fire to determine number of arrows lost.<br /><br />I never applied the rule to slings, because I assumed a medieval slinger in many cases would be using stones they gathered themselves, anyways, so why would they bother recovering shots?Talysmanhttps://www.blogger.com/profile/02162328521343832412noreply@blogger.comtag:blogger.com,1999:blog-5255299705122830812.post-43585003965818672292019-09-24T02:03:23.426+09:002019-09-24T02:03:23.426+09:00The only missiles I allow to be recovered are the ...The only missiles I allow to be recovered are the ones sticking in a target. But maybe I shouldn't even allow that.JBhttps://www.blogger.com/profile/03263662621289630246noreply@blogger.comtag:blogger.com,1999:blog-5255299705122830812.post-40289105548272717782019-09-24T00:12:20.785+09:002019-09-24T00:12:20.785+09:00"1 minute" is just shorthand for "y..."1 minute" is just shorthand for "you can't do this during combat, but assume it doesn't waste a lot of time." It's not based on any model of reality.<br /><br />The 5e rule is a simplification to the 3e-era rule that each missile that misses its target has a 50% chance of being recoverable. Obviously, that's really tedious if you roll for each missile. It's especially tedious if everyone at the table misses the part about misses being recoverable while hits are _definitely_ lost.<br /><br />That, in turn, seems to be based on an AD&D 1e rule that a _magic_ missile that misses has a 50% chance of being destroyed/irrecoverable. That makes sense of the 3e version: they never expected people to quibble over every arrow, only the magic ones, and only if it was "wasted" on a miss.<br /><br />So we've gone from "you have a 50% chance of taking back a wasted magic arrow" to "just assume have about twice the arrows you actually have written on your sheet."Charleshttps://www.blogger.com/profile/07308961452731842972noreply@blogger.com