tag:blogger.com,1999:blog-5255299705122830812.post7250108934280760104..comments2024-03-29T09:18:29.382+09:00Comments on What a Horrible Night to Have a Curse...: A small paradigm shiftDennis Laffeyhttp://www.blogger.com/profile/03053699552003336733noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-5255299705122830812.post-74581531512386422682021-06-01T15:47:44.709+09:002021-06-01T15:47:44.709+09:00What I meant by following the rules was really mor...What I meant by following the rules was really more related to the game mechanics of beat-em-ups vs TTRPGs. Most beat-em-ups have a collision box around the sprites. If your attack zone intersects the target sprite's collision box, you hit it (I think I've got the terminology right). So unlike a TTRPG, where dice are rolled to see if a hit happens or not, success of attacks is achieved by positioning and timing on the game controller. If I'm a skilled beat-em-up player and carefully control my finger motion, I can have a success rate to hit of 100%, even at the very start of the game. <br /><br />This is in contrast to say, a turn-based CRPG like the Gold Box Pool of Radiance. In Pool, when I command a PC to attack, the computer calculates the odds in what I assume are an algorithm designed to emulate the dice probabilities of AD&D. Dennis Laffeyhttps://www.blogger.com/profile/03053699552003336733noreply@blogger.comtag:blogger.com,1999:blog-5255299705122830812.post-11688244206728216702021-06-01T11:59:51.630+09:002021-06-01T11:59:51.630+09:00Ehhh...
You get XP for treasure.
The cleric can...Ehhh...<br /><br />You get XP for treasure. <br /><br />The cleric can turn undead (but no XP for doing so) and can cast sticks to snakes. There aren’t level titles, though, and, unfortunately, you can’t use your alignment language (All the characters in the first game are Law; alignment is not listed in the sequel).<br /><br />Pro Jared has a review of the games that I enjoyed. There is one other game using “Basic” rules—“The Order of the Griffon”, for Turbografix. PJ has a video of that game, too.cavalier973https://www.blogger.com/profile/16018249706585207161noreply@blogger.comtag:blogger.com,1999:blog-5255299705122830812.post-36019673779243651562021-05-31T23:18:31.087+09:002021-05-31T23:18:31.087+09:00Those are the Shadows over Mystara and Tower of Do...Those are the Shadows over Mystara and Tower of Doom games? I never played them in the arcades, but I have them on my emulator box (see recent post on that). I'll have to check them out. I don't think they really follow BECMI rules, though, do they? Dennis Laffeyhttps://www.blogger.com/profile/03053699552003336733noreply@blogger.comtag:blogger.com,1999:blog-5255299705122830812.post-85573227842448810362021-05-31T22:55:37.000+09:002021-05-31T22:55:37.000+09:00The Fighter in the “Chronicles of Mystara” beat-em...The Fighter in the “Chronicles of Mystara” beat-em-up games has a 12 Strength.<br /><br />The Cleric has a 12 in Wisdom and a 15 in intelligence. Why is he not a Magic-User, or at least drop INT to 9 and increase WIS to 15?<br /><br />The dwarf’s highest score is 12 (CON)<br /><br />The elf has a 15 in INT, but only a 7 in STR <br /><br />None of them get the XP bonus.cavalier973https://www.blogger.com/profile/16018249706585207161noreply@blogger.comtag:blogger.com,1999:blog-5255299705122830812.post-57742008010902353622021-02-22T23:56:27.872+09:002021-02-22T23:56:27.872+09:00In an ideal world where all players joined every s...In an ideal world where all players joined every session, it would be fairly random for the average ability PC to level up early, but I think for a lot of players, just knowing that it's possible may be enough to make the average PR character appealing. I may be wrong. <br /><br />Anyway, it's at least better than the double dip penalty of playing a Fighter with 12 Str at the same table as one with 18 Str who gets +3 to hit and damage while I get nothing AND the other guy occasionally levels early. Dennis Laffeyhttps://www.blogger.com/profile/03053699552003336733noreply@blogger.comtag:blogger.com,1999:blog-5255299705122830812.post-80693111790483664452021-02-22T21:36:00.021+09:002021-02-22T21:36:00.021+09:00Progression bonuses are largely illusory. If you t...Progression bonuses are largely illusory. If you think about it, unless you're taking at least ten sessions to level up once, a 10‰ bonus won't even get you to the next level a session early; it would take a pace of twenty sessions per level to make it two sessions early. That seems like a glacial pace to me. Joshua Macyhttps://www.blogger.com/profile/10838733328132877699noreply@blogger.com