tag:blogger.com,1999:blog-5255299705122830812.post6359908405382973493..comments2024-03-29T09:18:29.382+09:00Comments on What a Horrible Night to Have a Curse...: A few annoying things about 5EDennis Laffeyhttp://www.blogger.com/profile/03053699552003336733noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-5255299705122830812.post-86669433319513559122014-10-07T06:21:16.114+09:002014-10-07T06:21:16.114+09:00I seem to remember the 'shoot and re-hide'...I seem to remember the 'shoot and re-hide' tactic from the very first D&D next playtest; it felt extremely broken. As a player, I would absolutely side with your concept of movement from one hiding place to another.<br /><br />Also, thank you for using niggle. I have to google it every time I think about talking about 'niggling issues' I have with things, to make sure I'm not slurring.David Schimpffhttps://www.blogger.com/profile/04207702598494587244noreply@blogger.comtag:blogger.com,1999:blog-5255299705122830812.post-6361175431501068152014-10-06T23:24:30.318+09:002014-10-06T23:24:30.318+09:00The 'extra foot per foot' thing is probabl...The 'extra foot per foot' thing is probably to short circuit the rules lawyers who want to say that if movement in difficult terrain reduces your move to 1/2, you won't be able to enter the terrain from more than 1/2 your move distance away.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5255299705122830812.post-22760187624086575742014-10-05T21:24:22.421+09:002014-10-05T21:24:22.421+09:00The movement thing is actually important - there c...The movement thing is actually important - there can be other factors that affect movement speed and "half movement" would have a different result in the equation that "one extra foot".<br /><br />I'm loving the new addition but yes there are minor (very minor) niggles here and there. My biggest niggle right now is adjudicating the "attacking while hidden" advantage for missile weapons - especially with a sneaky rogue who wants to re-hide most rounds, the rules are just a little too ambiguous in this instance. I'm letting the player get the benefit of the doubt right now but it doesn't sit entirely right with me and I don't want the rogue's tactics to get too repetitive. I think I'm leaning to "you can't hide in the same place twice once the enemy knows you are there" (see here for reasoning: http://youtu.be/ifmRgQX82O4 ).At the very least this will force the rogue to move around the terrain looking for new hiding places.Danhttps://www.blogger.com/profile/06011974487836242987noreply@blogger.comtag:blogger.com,1999:blog-5255299705122830812.post-45549322273695381232014-10-05T16:07:53.026+09:002014-10-05T16:07:53.026+09:00I call it "padding the word count." And ...I call it "padding the word count." And you're not the only one who finds it annoying.JBhttps://www.blogger.com/profile/03263662621289630246noreply@blogger.com