tag:blogger.com,1999:blog-5255299705122830812.post6248195396906389816..comments2024-03-29T09:18:29.382+09:00Comments on What a Horrible Night to Have a Curse...: Strange Locations Needed!Dennis Laffeyhttp://www.blogger.com/profile/03053699552003336733noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-5255299705122830812.post-51915198457004787812014-05-01T02:22:29.341+09:002014-05-01T02:22:29.341+09:00The Singing Forest-
This forest consists of thin,...The Singing Forest-<br /><br />This forest consists of thin, reedy, densely-packed trees with pale leaves. A low, persistent thrumming sound is always just barely audible in the forest. At random times, the sound may grow louder for durations ranging from a few seconds to an hour or so. <br /><br />If someone touches a tree, they feel a definite vibration. Hacking into a tree will cause the character to briefly feel the vibration. Hewing a tree down ends the vibration in that tree, even if part of it is left standing. <br /><br />Sleep is difficult within the forest, requiring a saving throw or ability check or whatever your system uses, to avoid being fatigued the next day. If a character does manage to get to sleep, there is a 25% chance he will awaken knowing a new song. The song is one the character has never heard, nor heard of, yet he recalls the words and tune perfect.y. No two characters will ever learn the same song.The song is in no language presently spoken anywhere near the campaign area.The character does not gain any ability to inherently understand the words; he knows them only phonetically. DMWieghttps://www.blogger.com/profile/03682249561077936507noreply@blogger.com