tag:blogger.com,1999:blog-5255299705122830812.post4536204321681494993..comments2024-03-29T09:18:29.382+09:00Comments on What a Horrible Night to Have a Curse...: Dungeons and DissentersDennis Laffeyhttp://www.blogger.com/profile/03053699552003336733noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-5255299705122830812.post-61050436538651947222011-09-15T06:57:44.559+09:002011-09-15T06:57:44.559+09:00Those sorts of characters fit right in to a T, H-T...Those sorts of characters fit right in to a T, H-Town! Come on, you know that. ;)Dennis Laffeyhttps://www.blogger.com/profile/03053699552003336733noreply@blogger.comtag:blogger.com,1999:blog-5255299705122830812.post-77025621401025059562011-09-15T03:28:16.479+09:002011-09-15T03:28:16.479+09:00What about crazy marines with chain guns who want ...What about crazy marines with chain guns who want to stop the scientists from downloading the genecodes for said xenomorphs?H-Town https://www.blogger.com/profile/01532013157464037691noreply@blogger.comtag:blogger.com,1999:blog-5255299705122830812.post-47190089625376037112011-08-17T09:56:06.462+09:002011-08-17T09:56:06.462+09:00Dave, I fully agree. DMs need to be up front abou...Dave, I fully agree. DMs need to be up front about their expectations for play before a game begins, and so do players. <br /><br />If I want to run a space marine game of heavy combat against implacable masses of alien foes, then one of the players making a suave sophisticate PC who can talk his way into any woman's bed, but can't shoot his way out of a paper bag, it's my fault as the DM if I didn't make it clear what sort of game I was going to run. If I did make it clear and the player still makes that PC, then its up to the player to make that PC work, and not complain that there aren't enough hot Andorian women to seduce among all the H.R. Giger xenomorphs.Dennis Laffeyhttps://www.blogger.com/profile/03053699552003336733noreply@blogger.comtag:blogger.com,1999:blog-5255299705122830812.post-31055866588229398422011-08-17T06:24:48.636+09:002011-08-17T06:24:48.636+09:00The problem with the dungeon isn't the dungeon...The problem with the dungeon isn't the dungeon--it's the players. That doesn't make them wrong, though. It's just a question of "what do you want out of your game?" If I'm interested in roleplaying a thief who wants to start his own organized crime syndicate in Greyhawk city, I'm not going to be all that interested in spending 90% of my time delving beneath Castle Greyhawk. I'm going to want to roleplay deals, contacts, heists, etc. A few forays into the dungeon might fuel my aspirations, but once I've got enough money and clout to start building a guild, I'm going to be more interested in being in the city, not the dungeon.<br /><br />And therein is my problem. I made a character that won't work in this campaign. Whose fault is it?<br /><br />Well, partially mine. Partially the DMs for not being clear that this game was primarily dungeon-oriented. If the DM was clear, then the fault is 100% my own.Dave Cesaranohttps://www.blogger.com/profile/01454928720043301400noreply@blogger.comtag:blogger.com,1999:blog-5255299705122830812.post-59743239665154112272011-08-17T06:15:16.406+09:002011-08-17T06:15:16.406+09:00Dungeons are fine with me. I'm more interested...Dungeons are fine with me. I'm more interested in playing a game than doing improv all night. Some people take the "role playing" part way too seriously for my taste. <br /><br />If a group enjoys heavy role play, more power to them, but I'd much rather explore a dungeon full of oddities than a city full of politics.KillingMachinehttps://www.blogger.com/profile/08327959597578488479noreply@blogger.comtag:blogger.com,1999:blog-5255299705122830812.post-89536403573862855612011-08-17T02:03:03.100+09:002011-08-17T02:03:03.100+09:00You have raised here some very valid points. A bad...You have raised here some very valid points. A bad dungeons is bad, but so is a bad wilderness of a bad city. What makes an adventure great is its ability to stimulate imagination and generate emotions and a thoughtful dungeon can do this as well as any epic saga.<br /><br />Furthermore, dungeon =/= combat. You can have various factions, friendlies in some rooms, clues and visions in others. Combat is but one of the many challenges PCs should face.<br /><br />When I run a dungeon crawl, I always try to make the dungeon a living environment, not just an FPS without the graphics.<br /><br />UriK<br />http://dndkids.blogspot.com/Uriksonhttps://www.blogger.com/profile/01246631303845691416noreply@blogger.com