tag:blogger.com,1999:blog-5255299705122830812.post1741761882176958625..comments2024-03-29T09:18:29.382+09:00Comments on What a Horrible Night to Have a Curse...: In Media ResDennis Laffeyhttp://www.blogger.com/profile/03053699552003336733noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-5255299705122830812.post-34048738056775583742019-05-15T02:35:20.324+09:002019-05-15T02:35:20.324+09:00In the past, I've always confined the "sl...In the past, I've always confined the "slow parts" of a campaign to days/sessions where I didn't have a prepared dungeon or module to play. When I was using a module (like S4 or S2) I always found it easiest to start players at "the Dungeon's Front Door."JBhttps://www.blogger.com/profile/03263662621289630246noreply@blogger.comtag:blogger.com,1999:blog-5255299705122830812.post-40786444897703180672019-05-07T04:30:37.126+09:002019-05-07T04:30:37.126+09:00The thing about Curse of Strahd is that it offers ...The thing about Curse of Strahd is that it offers multiple entires into Barovia. The Werewolf story is just one. And all of them are perfuntory as is in the module. Sure you can expand on them as it sounds like your DM did, but given the nature of PbP, yeah, he should have just hand waved it away with an "opening crawl" and Boom You're in Barovia.The Shadowplayhttps://www.blogger.com/profile/15290750258778801256noreply@blogger.comtag:blogger.com,1999:blog-5255299705122830812.post-23972625789677693062019-05-06T03:57:56.602+09:002019-05-06T03:57:56.602+09:00I agree. Unless the people one plays with have unl...I agree. Unless the people one plays with have unlimited spare time, having a slow build-up to get to the adventure is bullshit. If there has to be a slow part, I think it's much better pacing to put the action first.Olav Nhttps://www.blogger.com/profile/14151758541523612837noreply@blogger.com