tag:blogger.com,1999:blog-5255299705122830812.post1661618375458927935..comments2024-03-28T21:13:43.603+09:00Comments on What a Horrible Night to Have a Curse...: 4E, or not 4E. That is the question.Dennis Laffeyhttp://www.blogger.com/profile/03053699552003336733noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-5255299705122830812.post-53368939738491728802010-03-27T08:35:17.774+09:002010-03-27T08:35:17.774+09:00Thanks for the tips, Meepo!
I'll pass things ...Thanks for the tips, Meepo!<br /><br />I'll pass things along to Pat, the DM, and see what he thinks. The idea of henchmen seems like a good idea to me. <br /><br />Since we're just trying out the system and only Pat has the books (and only the original 3), I'd printed off relevant pages from the pdf I've got for all of us players. Shifting through the character sheet (printed from the pack pages of the pdf, not with the character creation software), plus a page or two for the race and 4-5 pages for the class during play was somewhat tedious. Doubling the pages would be more hassle, but as you suggest a 'monster' henchman or two might be a good idea.<br /><br />Pat said he wasn't scaling encounters. Since we all had above average ability scores, he thought we might be able to handle the challenges, and we did. So a few NPCs that we can control might be all we need.Dennis Laffeyhttps://www.blogger.com/profile/03053699552003336733noreply@blogger.comtag:blogger.com,1999:blog-5255299705122830812.post-2913991060934420942010-03-26T23:11:12.205+09:002010-03-26T23:11:12.205+09:00I've been running a game of 4E for a smallish ...I've been running a game of 4E for a smallish (often one on one!) group as well and have a few observations I'll throw in. :)<br /><br />4: A major downside to the powers structure in 4E is it can hinder the outside of the box thinking in combat I'm used to in OD&D. Using the DM's helper rule (+2 to interesting situations; DMG pg 42) to encourage looking away from the power cards occasionally is beneficial!<br /><br />5): I too hate the official sheet. What a jumbled mess. I'm tempted to pull the important data and just jotting it down on a notecard to sit next to the power cards (assuming you are using the Character builder demo to print your sheets, of course).<br /><br />7: Did the DM scale the encounters to less players? The game is deceptively deadly (not OD&D deadly, but moreso than 3E IMO) which I am enjoying!<br /><br />8: If the DM has access to the DMG2, there is an excellent section on companion characters These are the liferaft in my game. Giving each player a henchmen that is as easy to run as a monster is has been quite successful in bulking up the party and filling missing roles. If you do not have nor wish to purchase the DMG2, just pick a monster from the Monster Manual (Like a Halfling Thief or Dwarf Hammerer, for example), use the scaling rules to bring them to the level of the party, and let the players have full control over them. Much better than having to run two fully statted out characters IMO.<br /><br />10: Yeah, I dunno. I've heard reasoning for this but I'm not sure I buy into it. As using surges in-game isn't as easy as it appears on paper, I'm sure houseruling this wouldn't hurt anything.Jimwisehttps://www.blogger.com/profile/06570083787284952766noreply@blogger.comtag:blogger.com,1999:blog-5255299705122830812.post-84913919591286141362010-03-22T15:42:27.395+09:002010-03-22T15:42:27.395+09:00Yeah, the healing potions really should be useful ...Yeah, the healing potions really should be useful to your character when you DON'T have any surges left, IMO... <br /><br />But with 3 players and not 5 or 6, you are probably getting a much faster game. It can really get slow and boring during combat with all the power/feat/skill combinations sometimes. <br /><br />Best wishes with it, tho'!biopunkhttps://www.blogger.com/profile/11614894519622906554noreply@blogger.comtag:blogger.com,1999:blog-5255299705122830812.post-22777912212391865302010-03-22T14:48:19.336+09:002010-03-22T14:48:19.336+09:00My group never got over the healing potions thing....My group never got over the healing potions thing. <br /><br />I hope 4E works out better for you than it did for me and mine.DMWieghttps://www.blogger.com/profile/03682249561077936507noreply@blogger.com