tag:blogger.com,1999:blog-5255299705122830812.post1145378885590602322..comments2024-03-29T09:18:29.382+09:00Comments on What a Horrible Night to Have a Curse...: Beyond the Secret Door - Rolling ProtocolsDennis Laffeyhttp://www.blogger.com/profile/03053699552003336733noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-5255299705122830812.post-86770328758193299092019-12-10T23:34:23.669+09:002019-12-10T23:34:23.669+09:00I'm happy to keep certain rolls secret because...I'm happy to keep certain rolls secret because the rulebooks suggest it, and because seeing the roll would convey information the player character's can't possibly have. All checks that involve perception, mainly: searching for secret doors, listening at doors, searching for traps, etc.<br /><br />I find that rolling *everything else* out in the open fosters enough trust that players are perfectly fine with this. After all, when I run, I basically announce monster attack rolls and armor classes for everyone to hear. "The ogre attacks you, its THAC0 is 14; what's your AC? 3? Okay, it'll hit you on a 11-plus." And with character lives on the line, you'd better believe I roll the attack and the damage both out in the middle of the table. "You attack the ogre? Okay, roll to hit AC 5." And I expect the same of my players.<br /><br />I've already been through my childish gaming phase where I kept the monster stats totally secret, so that I could alter them at need to make the encounter tougher or easier. I grew out of it around the same time I grew out of thinking that 3rd edition was the right way to play.John Higginshttps://www.blogger.com/profile/06522143715905888511noreply@blogger.com