|Printer’s mark of Guillaume de La Nouaille.|
Wednesday, November 25, 2015
Sunday, November 15, 2015
Yeah, baby! Yeah! Yeah! I am the Evil Midnight Gamer, What Games at Midnight!
Thanks to Kenneth Newquist, author of this piece, for including my little contribution to the OSR! Also, thanks to Greg G. and Jens D. (The Disoriented Ranger) for bringing it to my attention.
Saturday, November 7, 2015
The necromancer casts fly on himself, and then floating disk. But he has a problem. The floating disk is only big enough to carry one of the three -- skeleton, goblin, treasure -- at a time.
If he leaves the skeleton and goblin alone, the skeleton will kill the goblin. If he leaves the goblin and treasure alone, the goblin will make off with it.
So what's the optimal way for the necromancer to get his henchmen and loot across the lava?
Wednesday, November 4, 2015
Just had a random idea that would make a (potentially friendship ending) interesting game idea. Probably it would be a better idea for a D&D movie.
Chaotic (and or Evil depending on your alignment system of choice) party enters dungeon.
Facing of monsters, avoiding of traps, solving of puzzles ensues (preþy standard so far).
As the party, loaded down with treasure heads to the surface again, characters start trying to bump each other off (some making it look like accidents, others blatantly backstabbing their companions). Sorta like the Joker's bank heist at the beginning of The Dark Knight.
Only one PC makes it out, with most of the treasure. (Bag of holding required to make this work.)
If a movie, the ironic twist at the end would need to be the lone survivor, bruised and bloody, encounters a lone kobold who slays the PC and takes the loot.
Like I say above, it might not play well for a regular group. Maybe as a convention game, it could work.